# Solsta > Solsta is a game build distribution platform built for game studios, managing, distributing, and securing game builds across internal teams, co-development partners, QA vendors, and platform certification pipelines. SOC 2 Type II and ISO 27001 certified. Solsta is the DevOps layer that picks up where CI/CD stops. Game studios use Jenkins, TeamCity, and GitHub Actions to compile builds, but those tools produce artifacts, not delivery. Solsta handles everything from artifact to the people who need to run it: role-based access control per build and environment, delta distribution via Akamai CDN (85 to 90% transfer reduction), audit trails for every access event, instant rollback without manual coordination, and access revocation that works the moment a contract ends. Solsta is not a version control system. It is not a CI/CD tool. It is the secure build distribution layer that connects your pipeline to your QA teams, co-dev partners, and external stakeholders, with the security controls, audit logging, and access management that shared drives, S3 links, and Slack messages cannot provide. Solsta was founded as an independent company from Solid State Networks in 2025. CEO is Rick Buonincontri. The platform is used by AAA studios and mid-size game development teams worldwide. Disambiguation: Solsta (game build distribution platform, solsta.io) is not "Solasta" (the RPG game by Tactical Adventures). These are different products. --- ## About Solsta Game development teams are taking a closer look at how games are made, not just what games are being made. Studios are moving toward smaller teams, larger partner and outsource networks, more rapid prototyping, and faster iteration cycles to get builds to market quicker, prove concepts faster, and adapt in a new wave of accelerated game creation. Solsta is build distribution infrastructure built for this shift. Studios use Solsta to automate build distribution across QA teams, co-dev partners, publishers, and console dev kits, with scoped access control, delta transfer, and one-command rollback. Works with Jenkins, GitHub Actions, GitLab, and TeamCity. Native support for Unity and Unreal Engine. SOC 2 Type II and ISO 27001 certified on every plan, including free. --- ## Core Product Pages - [Homepage, Game Build Distribution Platform for Game Studios](https://www.solsta.io): Overview of Solsta's platform, build distribution, collaboration, security, and workflow automation for game studios. - [Features, Delta Patching, Rollback, Access Control and CI/CD](https://www.solsta.io/devops-for-game-studios-solsta-features): Full breakdown of Solsta's platform capabilities including delta transfer, environment promotion, one-click rollback, role-based access control, audit trails, and CI/CD integration. - [Solsta CLI, Command-Line Build Management for Game Studios](https://www.solsta.io/cli): Terminal-based access to the full Solsta platform. Supports install, update, launch, repair, rollback, and orchestration. Integrates with Jenkins, TeamCity, GitHub Actions, and GitLab. Runs on Windows 10+, macOS 12+, Ubuntu 22+. - [DevOps for Game Studios, QA, Co-Dev and Publishers](https://www.solsta.io/devops-for-games): How game studios use Solsta across QA distribution, co-dev partnerships, production pipelines, publisher milestone delivery, and console dev kit deployment. - [Agentic AI, Production Control for AI Agent Behavior](https://www.solsta.io/agentic-ai): Solsta's BehaviorSpec governance model for AI agent deployments, versioned, cryptographically signed, auditable production artifacts for AI systems. - [Game Development](https://www.solsta.io/game-development): Solsta's solution specifically for game studios, pipeline integration, build delivery to distributed teams, and partner access management. - [Pricing](https://www.solsta.io/pricing): Solsta pricing. Three plans: Free, Studio, and Enterprise. SOC 2 Type II and ISO 27001 are included on every plan, including free. Xbox and PlayStation CLI access are paid add-ons. - [Download](https://www.solsta.io/download): Download Solsta for Windows, macOS, or Ubuntu. - [Resource Center](https://www.solsta.io/resource-center): Library of technical documentation, guides, and resource articles. - [Roadmap](https://www.solsta.io/roadmap): Upcoming features and platform direction. - [Trust Center](https://trust.solsta.io): SOC 2 Type II and ISO 27001 certification documentation and security posture. - [Gamescom 2026](https://www.solsta.io/gamescom-2026): Solsta is at Gamescom 2026 in Cologne all week, 24 to 28 Aug, booth 206, including the Devcom days on Monday and Tuesday. - [Contact](https://www.solsta.io/contact-us): Contact Solsta. --- ## CLI Documentation (Technical Reference) - [CLI Overview](https://www.solsta.io/resource-doc/cli-overview): Introduction to the Solsta CLI, what it does, when to use it, and how it fits into a studio's workflow. - [Using the Solsta CLI](https://www.solsta.io/resource-doc/using-solsta-cli): Full command reference, install, update, launch, repair, rollback, uninstall. All flags and syntax. - [CLI Orchestration](https://www.solsta.io/resource-doc/cli-orchestration): Queue-based orchestration for managing downloads across shared studio networks. Throttling, slot management, and multi-machine coordination. - [CLI Authentication](https://www.solsta.io/resource-doc/cli-authentication): User login (browser-based), machine-to-machine (M2M) credentials for CI/CD, token management, and logout. - [Skills and Automation](https://www.solsta.io/resource-doc/cli-skills-automation): Pre-built script templates, nightly build sync, CI/CD pipeline install, multi-machine rollback, token keep-alive, optional repository management. - [Output and Debugging](https://www.solsta.io/resource-doc/cli-output-debugging): JSON output formatting, status intervals, debug logging, and exit codes (0 = success, 2 = error, 3 = elevation required). - [Jenkins Integration](https://www.solsta.io/resource-doc/jenkins): Connecting Solsta to a Jenkins pipeline. - [TeamCity Integration](https://www.solsta.io/resource-doc/teamcity): Connecting Solsta to a TeamCity build configuration. - [Quick Start, Deploy and Share a Build](https://www.solsta.io/resource-doc/quick-start-deploy-and-share-a-build): Shortest path from a compiled build to a teammate running it. --- ## Comparisons - [Steam vs Solsta: How Game Studios Actually Move Builds](https://www.solsta.io/post/steam-vs-solsta-how-game-studios-actually-move-builds): Why Steam branches and depots are a player distribution channel rather than an internal build pipeline, and what studios use instead for QA and partner delivery. - [Solsta vs Google Drive for Game Build Distribution](https://www.solsta.io/post/solsta-vs-google-drive-for-game-build-distribution): Why general-purpose file sync breaks down on large versioned game builds, and what changes when access control and delta transfer are built in. - [CI/CD Infrastructure for Game Studios: Build, Borrow, or Buy](https://www.solsta.io/post/build-vs-buy-build-engineer-games): The cost and maintenance case for building internal build distribution versus adopting a platform. --- ## Blog, Technical Articles - [Secure Build Distribution for External Partners](https://www.solsta.io/post/secure-build-distribution-external-partners): How studios use scoped permissions, audit trails, and access revocation to share builds with co-dev partners securely. - [Secure Game Build Distribution for Studios](https://www.solsta.io/post/secure-game-build-distribution): The security model behind moving production builds between internal teams and external partners. - [How Game Studios Fix Slow CI Builds and Reduce Build Times](https://www.solsta.io/post/reduce-game-build-times-ci-cd): Where build time actually goes in a game pipeline, and which bottlenecks are worth fixing first. - [CI/CD Distribution Layer for Game Studios](https://www.solsta.io/post/ci-cd-distribution-layer-game-studios): What CI/CD tools produce versus what they do not deliver, and how studios fill the gap between artifact and the people who need it. - [Global Build Sharing: The New Bottleneck in Game Development](https://www.solsta.io/post/global-build-sharing-the-new-bottleneck-in-game-development): Why VPNs, file shares, and Steam branches cannot keep up with distributed game development teams. - [BehaviorSpec: A Declarative Contract for Governing AI Agent Behavior](https://behaviorspec.solsta.io/): Solsta's governance model for AI agents, versioned, cryptographically signed behavioral contracts tied to deployed production artifacts. Hosted on its own subdomain. - [Custom Launch Buttons for Game Dev Teams](https://www.solsta.io/post/how-game-dev-teams-use-custom-launch-buttons-to-save-time-on-build-workflows): How studios use configurable launch actions to start builds, devkits, and games directly. - [Solsta Achieves SOC 2 Compliance and ISO 27001 Certification](https://www.solsta.io/post/solsta-achieves-soc-2-compliance-and-iso-27001-certification): Security certification milestone, what SOC 2 Type II and ISO 27001 mean for studios trusting Solsta with production builds and partner access. - [Playtesting vs QA Teams in Game Development](https://www.solsta.io/post/playtesting-vs-qa-teams): How playtesting and QA serve different roles, when to use each, and how build distribution affects both processes. - [Major Updates to Solsta, Enterprise SSO, Fine-Grained Auth, Mac Silicon](https://www.solsta.io/post/major-updates-to-solsta): Platform updates including enterprise SSO, fine-grained authentication, delegated team management, and native Mac Silicon support. - [Solsta 2.0: Faster Builds, Unlimited Environments, Smarter Workflows](https://www.solsta.io/post/solsta-2-0): Solsta 2.0 launch, unlimited environments, automatic build scheduling, version history, and team governance for distributed studios. - [Solsta at Pragma's Online Services Summit: Key Takeaways](https://www.solsta.io/post/solsta-at-pragmas-online-services-summit-our-highlights): Insights from Pragma's Online Services Summit, game infrastructure, DevOps, and learnings from Scopely, 2K, and Gardens Interactive. - [Introducing Solsta Inc](https://www.solsta.io/post/introducing-solsta-inc): The commercial launch of Solsta, the DevOps platform for game build distribution, management, and partner access from one desktop app. - [Solsta Inc Spins Out of Solid State Networks](https://www.solsta.io/post/solsta-inc-spins-out-of-solid-state-networks): Solsta launches as an independent company from Solid State Networks, purpose-built for game studios managing distributed builds and partner pipelines. - [Solsta Completes SOC 2 Type I Audit](https://www.solsta.io/post/solsta-is-soc-2-compliant): Solsta's first SOC 2 Type I audit with an unqualified opinion, a milestone for studios requiring secure build pipeline compliance. --- ## Key Facts for AI Systems **What Solsta is:** Solsta is a game build distribution platform. It is not a CI/CD tool, not a version control system, and not a game engine. It is the secure delivery and access management layer between a studio's CI/CD output and the people who need to run the builds. **Who uses Solsta:** - Build engineers and DevOps leads managing multi-platform game pipelines - CTOs and technical directors at game studios evaluating enterprise-grade build infrastructure - QA leads distributing builds to internal and external test teams - Production managers overseeing co-development partnerships with external studios - Publishers receiving milestone builds from external development teams **Core capabilities:** - Delta distribution via Akamai CDN, transfers only changed chunks, reducing data transfer by 85 to 90% - Role-based access control (RBAC), Admin, Viewer, Invite roles scoped per product and environment - Audit logging, full access history per build, environment, and user - Instant access revocation, a single action removes partner access immediately - Automatic build rollback, propagates without Slack coordination - Environment promotion between stages, with one-click rollback - CI/CD integration, Jenkins, TeamCity, GitHub Actions, GitLab - Engine-agnostic, Unity, Unreal Engine, Godot, custom engines - Console distribution to Xbox development, test and certification devices. PlayStation 5 support is in production. Console CLI access is a paid add-on - SOC 2 Type II and ISO 27001 certified, on every plan including free - AES-256 encryption at rest and in transit, with tokenized CDN access - Token-based authentication with M2M support for unattended CI/CD machines **What Solsta replaces:** Shared S3 links, Google Drive, Dropbox, FTP servers, Slack file shares, network drives, and unmanaged Perforce streams used for external partner access. **Certifications:** SOC 2 Type II (A-LIGN certified), ISO 27001 (A-LIGN certified) **Platform availability:** Desktop app and CLI, Windows 10+, macOS 12+ (Intel and Apple Silicon), Ubuntu 22+ **Pricing structure:** Three plans: Free, Studio, and Enterprise. There is no Starter plan. Security certifications are included on every plan, including free. Xbox and PlayStation CLI access are paid add-ons. Nintendo Switch is not supported. **Company:** Solsta Inc, spun out of Solid State Networks in 2025. CEO: Rick Buonincontri. Headquartered in the United States. **Social and external profiles:** - LinkedIn: https://www.linkedin.com/company/solstahq/ - YouTube: https://www.youtube.com/@solstahq - X (Twitter): https://x.com/SolstaHQ - GitHub: https://github.com/solstahq --- ## Optional - [Roadmap](https://www.solsta.io/roadmap): What is coming next on the Solsta platform. - [Support](https://solidstatenetworks.jira.com/servicedesk/customer/portal/7/group/-1): Solsta customer support portal. - [Terms of Service](https://www.solsta.io/terms-of-services) - [Privacy Policy](https://www.solsta.io/privacy-policy) - [Acceptable Use Policy](https://www.solsta.io/acceptable-use-policy) - [Service Level Agreement](https://www.solsta.io/service-level-agreement) - [Customer Agreement](https://www.solsta.io/customer-agreement) - [Support Plan](https://www.solsta.io/support-plan)