Solsta at Gamescom 2026 | Console Build Distribution Devcom · Booth 206 · 24 to 25 Aug// Gamescom · 26 to 28 Aug// Koelnmesse, Cologne
Connecting teams and partners
DevOps for games Share, test, play, all on one platform
Built from industry feedback, designed by real game teams
Devcom · Booth 206
Mon 24 to Tue 25 Aug
Gamescom
Wed 26 to Fri 28 Aug
Come see us at Devcom booth 206, Mon and Tue
Book a live walkthrough Booth 206, Koelnmesse 30 minutes
Trusted by studios shipping with Solsta
Product tour
One workspace, from first build to devkit
Inside the app
1
One workspace, every game Switch between titles without losing context, built for studios running multiple games.
2
Get QA on the latest build instantly Every environment, one click from the latest build. No handoffs, no spreadsheets.
3
Roll back in one click, keep testing Tagged builds and instant rollback. No scripts, no panic, and QA keeps moving.
4
Give partners exactly the access they need Add Admin or Member, scope by team, revoke in seconds. Clean offboarding, no approval chains.
Features
Collaboration for modern game development
Access builds from anywhere Distributed teams and partners, on any network
Share with anyone Developers, QA, publishers and external partners
Control access Role-based permissions for every environment
Manage releases Promote between environments and roll back
Automate deployments Plugins for Jenkins, TeamCity, GitHub and more
Console delivery
Deploy straight to console
Builds go from your pipeline to the dev kit, with no relay PC in the middle
Independently audited to SOC 2 Type II and ISO 27001
How it works
Plug in, invite, collaborate No complex setup, no heavy onboarding
01
Plug into your CI/CD Jenkins, TeamCity, GitHub Actions or GitLab CI. Your pipeline keeps running the way it does today.
02
Invite your team QA, co-dev partners and publishers get scoped access to the environments they need, and nothing else.
03
Share game builds Everyone pulls the latest build, or any tagged version, from one place. Same build, same page.
Pricing
Free to start, scales with your studio Free for everyone who just pulls and plays a build, so you pay for the people managing them
Free
$0
forever, no card required
One product, for teams evaluating Solsta
1 included product Unlimited Basic users 5 Standard users 2 Advanced users 10 environments per product Windows, macOS and Linux CLI includedStudio
Starts at $499/mo
billed annually, 12-month commitment
Five products, SSO and standard support
5 included products Unlimited Basic users 25 Standard users 5 Advanced users 50 environments per product SSO authentication, standard supportEnterprise
Custom
volume-based, annual order form
Unlimited products with a contracted SLA
Unlimited products and environments Unlimited Basic users SSO and SCIM, directory-managed audiences Governance, audit and priority supportBasic downloads, installs and updates from open environments · Standard adds permissioned access · Advanced adds create, invite and org settings
$499 is the annual-commitment rate. Month to month runs higher, and storage and delivery are metered on what you move
Gamescom 2026 · Cologne
Come see it live Collaboration for modern game development Book 30 minutes at the Cologne booth
Book a meeting at Gamescom > Testimonials
What our customers are saying We're not going back
"Solsta is a game changer. Our entire team is loving it. Having all our builds centralized in one place has streamlined everything, we're not going back." AA Studio (Senior Software Engineer)
© 2026 Solsta. All rights reserved.
Console-Direct · Data Deduplication · CI/CD-Native