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In game development, builds can be small or massive and they may move daily from CI to QA, to external vendors, to certification, and across regions and time zones. As teams and projects grow, build distribution stops being a file transfer task and becomes infrastructure.

So how do studios actually move builds around? Most fall into three buckets:

  • Steam, using its developer tooling for distribution.
  • Internal tooling, built from scripts, storage, and custom pipelines.
  • Purpose-built platforms like Solsta.

Each approach works until it doesn't. The right choice depends on team size, platforms, and how complex the workflow becomes over time.

What Build Distribution Does

Build distribution is more than uploading files. It is the system that makes sure the right people get the right version, quickly, securely, and without manual overhead.

That includes:

  • Consistent delivery from CI/CD pipelines.
  • Controlled access across teams and partners.
  • Efficient handling of large build sizes.
  • Support for multiple platforms.
  • Confidence that people always pull the correct version.

When this layer is disorganized, teams create workarounds. When it is structured, everything downstream moves faster.

Steam

Steam is a PC storefront first, but its developer tooling is commonly used for internal build distribution.

What it is good at:

  • Reliable PC build delivery.
  • Delta patching through SteamPipe, which reduces download size.
  • Simple environment separation through branches.
  • Familiar workflows for teams already shipping on Steam.

Where it starts to break:

  • PC-only, with no console distribution.
  • Requires Steam accounts or key management for access.
  • Release key limits can become a constraint.
  • Limited visibility into who accessed which builds.
  • Not designed for external partner workflows.

When teams use Steam:

  • PC-only development.
  • Smaller teams or stable QA setups.
  • Early-stage projects without complex access needs.
  • Workflows already centered around Steam publishing.

Solsta

Solsta is built specifically for build distribution, meaning it focuses on what happens after a build is created.

Instead of adapting a storefront to handle internal workflows, it provides a structured system designed for how teams actually move builds.

What it is good at:

  • Organized, predictable distribution workflows.
  • Role-based access, so everyone sees only what they should.
  • Secure sharing with internal teams and external partners.
  • Multi-platform support for PC, with additional platform availability — check solsta.com for current details.
  • Handling builds of all sizes without friction.
  • Native CI/CD integration without custom scripting.
  • Pricing details are available at solsta.com.

Where it is a strong fit:

  • Teams around 20 people or more, or growing.
  • Remote or distributed teams.
  • External QA vendors, co-dev studios, and publishers.
  • Projects spanning PC plus console.
  • Studios that need a more professional, structured system early.

Tradeoffs to consider:

  • It is newer, so it has less legacy adoption than Steam.
  • It requires integration into your pipeline.
  • It is not a storefront, so it complements Steam rather than replaces it.

Side-by-Side Comparison

Side-by-Side Comparison
Category Steam Solsta
Primary purpose PC storefront plus dev tooling Build distribution system
Platforms supported PC only PC; see solsta.com for current platform availability
CI/CD integration Scripted via SteamCMD Native integration
External access Keys or Steam accounts Role-based access
Audit logging Limited Full visibility
Key limits Release key caps can apply No comparable cap
Build handling Strong for PC Designed for multi-platform builds
Pricing model Per-app fee See solsta.com for current pricing
Primary purpose
SteamPC storefront plus dev tooling
SolstaBuild distribution system
Platforms supported
SteamPC only
SolstaPC; see solsta.com for current platform availability
CI/CD integration
Steam Scripted via SteamCMD
Solsta Native integration
External access
Steam Keys or Steam accounts
Solsta Role-based access
Audit logging
Steam Limited
Solsta Full visibility
Key limits
Steam Release key caps can apply
Solsta No comparable cap
Build handling
Steam Strong for PC
Solsta Designed for multi-platform builds
Pricing model
SteamPer-app fee
SolstaSee solsta.com for current pricing

✓ Native capability  △ Partial / workaround required  ✕ Not available

How Teams Use Them

Most studios do not pick one and ignore the other. They layer them.

A common setup looks like this:

  • Solsta handles internal distribution and partner workflows.
  • Steam handles player delivery.

That keeps responsibilities clean:

  • CI → Solsta → QA, partners, certification.
  • CI → Steam → players.

This division works well because each tool does what it is best at. Steam remains the delivery layer for players, while Solsta handles the operational side of build movement.

How Teams Use Them
Source
CI / Build Pipeline
Solsta
QA, partners, certification
Internal distribution & partner workflows
Steam
Players
Player-facing delivery

Most studios layer both tools. Solsta handles operational distribution; Steam handles player delivery. Each tool does what it is best at.

When to Use Which

Use Steam if:

  • You are PC-only.
  • Your team is small or tightly controlled.
  • You do not need complex access management.
  • You want simplicity and familiarity.

Use Solsta if:

  • You are working across multiple platforms.
  • You have external partners or vendors.
  • Your team is growing or distributed.
  • You need security, auditability, and control.
  • You want builds organized and reliably accessible every time.
When to Use Which
Use Steam if…
You are PC-only
Your team is small or tightly controlled
You do not need complex access management
You want simplicity and familiarity
Use Solsta if…
You are working across multiple platforms
You have external partners or vendors
Your team is growing or distributed
You need security, auditability, and control
You want builds organized and reliably accessible every time

Closing Perspective

Steam works, and for many teams, it works long enough. But as builds get larger, teams get distributed, and workflows get more complex, distribution stops being something you simply "handle" and becomes something you depend on.

That is where purpose-built systems like Solsta fit in. Not to replace Steam, but to bring structure, security, and consistency to how builds actually move.

FAQ

What is game build distribution?

It is the process of delivering game builds from development pipelines to QA teams, partners, certification, or players.

Is Steam good for build distribution?

Yes, for PC workflows and internal QA. Limitations become more obvious as teams scale or need more control.

What is Solsta used for?

A platform for securely distributing builds across teams, partners, and platforms with structured access and CI/CD integration.

Do studios use both Steam and Solsta?

Yes. Steam handles player delivery, while Solsta manages internal and partner distribution.

Is there a free option?Check solsta.com for current pricing and trial information.