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DevOps for games

Collaborate around the latest game build

Share and test any version, and iterate faster

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Trusted by studios shipping at scale
  • Halo Studios
  • Netflix
  • Escape Velocity
  • Focus Entertainment
Product tour

Your team’s workspace

solsta.appStep 1 of 4
Inside the app
1
One workspace, every game
Switch between titles without losing context, built for studios running multiple games.
2
Get QA on the latest build instantly
Every environment, one click from the latest build. No handoffs, no spreadsheets.
3
Roll back in one click, keep testing
Tagged builds and instant rollback. No scripts, no panic, and QA keeps moving.
4
Give partners exactly the access they need
Add Admin or Member, scope by team, revoke in seconds. Clean offboarding, no approval chains.
One workspace, every game
Get QA on the latest build instantly
Roll back in one click, keep testing
Give partners exactly the access they need
25% complete
Features

Collaboration for modern game development

Access any version

Distributed teams and partners, on any network

Share with anyone

Developers, QA, publishers and partners

Control access

Role-based permissions for every environment

Manage releases

Promote between environments and roll back

Automate delivery

Jenkins, TeamCity, GitHub Actions and more

Secure collaboration

Prove who moved which build, and when

SOC 2 and ISO 27001

Independently audited by A-LIGN, on every plan

Encrypted at rest

AES-256 storage with tokenized CDN access

Role-based access

Admin, Viewer and Invite roles, scoped per environment

Full audit trail

Every action logged with actor, timestamp and SHA2 hash

A-LIGN SOC 2A-LIGN ISO 27001

SOC 2 Type II and ISO 27001, both audited independently by A-LIGN

Console

Deploy directly to console

Save your team time by deploying straight to the devkit, with no relay machine in the middle.

XboxPlayStation
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Delivery to devkits during development, not first-party store submission

Deduplicated build transfer
70–90%

Faster build downloads

Save 70 to 90% on data transfer, uploads and downloads on every build sync.

Sources
Build team
CI/CD pipeline
Any engine
Solsta
Targets
Windows & macOS
Xbox
PlayStation Coming
01Push

Push once, distributed everywhere

02Pull

Right build, right machine

03Roll back

Back to any version in seconds

Built to fit the pipeline you already run

Engine agnostic, plugs into your CI/CD, no code required

Under the hood
Game engine agnosticUnity, Unreal, CryEngine, O3DE, Godot
GUI clientsWindows, macOS, Linux
Mobile and webAndroid, iOS, web app
Command line interfaceWindows, macOS, Linux, Xbox. PlayStation 5 in production
CI/CD pluginsJenkins, GitHub, GitLab, TeamCity, QuickBuild, custom integrations
CloudAWS multi-region architecture
Identity and authAuth0 (Okta)
Origin storageAkamai, Linode
Edge networkAkamai Global CDN
Service APIsAWS (orchestration and entitlement)
Local cachingNGINX (Docker)
Resource center

Learn Solsta and how your team can collaborate

Guides and walkthroughs for getting your studio, your partners and your devkits onto the same build.

Browse the resource center >
FAQ

Common questions

Solsta uses delta transfer with 4 MB SHA2-hashed chunks, so only the pieces that changed are transferred, not the full build. Teams typically see 70 to 90% less data per sync compared to uploading complete files. QA gets the latest build in minutes rather than waiting on a full download every time.

Solsta integrates with Jenkins, TeamCity, GitHub Actions, and GitLab. Builds can be pushed automatically as a step in your existing release pipeline using the Solsta CLI or available plugins, with no workflow changes required on your end.

Every build is chunked and tagged on arrival, using GOLD, MILESTONE2, or whatever naming convention your studio uses. Rolling back to any prior version is a delta operation, not a full re-download, so machines receive only what changed between versions. Release and ops teams can recover in seconds without running scripts or waiting on a full sync.

Yes. Role-based access control lets you add external partners with a scoped role, limited to specific products, environments, or platforms. Access is time-boxed and revocable in one click. Co-dev studios install and sync builds the same way internal QA does, with no VPN setup and no file-sharing workarounds.

Solsta is engine agnostic. It distributes the build artifacts your pipeline already produces, so it does not need to touch your Unity, Unreal, or Godot project directly. Builds from any engine, including custom and proprietary ones, are pushed into Solsta through the CLI, a CI/CD plugin, or the REST API.

Yes. Solsta supports Okta SSO with MFA. Security certifications, SOC 2 Type II and ISO 27001, are included on every plan, not just enterprise tiers. AES-256 at rest and tokenized CDN access are standard across all accounts.

Collaborate around the latest build

Share and test any version, and iterate faster