Solsta is not just a DevOps platform. It was designed for game development, and every use case in it came from a real game studio.
Larger studios came looking for something modern, simple to use and secure enough to move their game builds around the world, so their teams could collaborate faster and work from one place where everyone is on the right version.
For years, games have been made with a lot of in-house infrastructure and maintenance sitting behind them. We think that takes away from the core of the work, which is making great games. We wanted to be a resource for the teams looking for an alternative. That is when we created Solsta.
Something easy. Something fast. Something secure.
A workspace where builds, versions, teams and partners live in one place.
Transfer technology that moves only what changed, so testing keeps pace.
A permission layer that lets you bring in outside partners and keep control.
Do not mix us up with your CI/CD or your pipeline. Jenkins, TeamCity, GitHub Actions, GitLab, keep all of it. We pick up at the handoff, the moment a finished build leaves your studio. That is where it tends to go wrong: the wrong permissions, or the wrong build.
So when you launch, or show the game to your teams and stakeholders, everyone is on the right version. No more mix-ups.